“The product Neotrope produced for Ubisoft is very creative, and the game mechanics it offers are quite engaging and stand out in the market.”
Yelena Kozlova, Vital Track Consultancy
“Neotrope brilliantly managed the myriad issues inherent to planning, budgeting, recruitment, marketing, and content.”
Samuel Loretan, ArenaNet LLC
“With Neotrope, our team looked at and verified the effectiveness of biofeedback within O.zen. Based on observations at three different levels—the user’s cognition, personality, and physiology—the study demonstrated that the experience allows for decreased anxiety and increased efficiency.”
Laurent Sparrow, PhD, Scalab (Universite de Lille, CNRS)
“As a director, Olivier Janin is very creative. His understanding of the creative and technological value of experience is coupled with a strong expertise in negotiating with international partners.”.”
Stephan Logier, Ubisoft
“Olivier Janin is an innovator, spotting and quickly deploying business model strategies to increase revenue. Both creative and business-oriented, he brings instant value to any product.”
Jerôme Chatelain, Bandai Namco Entertainment
“Motivated, efficient, and artistically talented, Olivier Janin knows how to unlock innovative markets. An excellent communicator, his enthusiasm shines through in every aspect of production and business within our modern multimedia world.”
Olivier Vanden Bos, Riot Games
Neotrope is headquartered in Lille, France, at La Plaine Images,a cluster for digital creativity and innovation, radiating outward from the center of Europe and at the crossroads between Paris, Brussels, and London.
The team at Neotrope deploys its expertise with three main goals at heart :
- Continuously explorenew forms of digital and social interactivity
- Foster the winning combination ofartistic creativity and financial viability.
- Use technological innovation to promote human fulfillment
Neotrope was founded in 2007 by Olivier Janin.
After graduating in 1996 from the University of Lille with an engineering degree in communications and information science, Olivier worked at an advertising firm on developing digital communication for companies such as Microsoft, AOL, and Vivendi.
Olivier Janin then created and produced interactive content and experiences, particularly in the cultural and entertainment industries (Canal+, TF1, Ubisoft, Warner, Sony Music, MTV, and SFR) and for luxury and fashion businesses (Chanel, UpFactory.com).
At the start of the 2000’s, he became linked to the success of the French studio Team-cHmAn. In particular, he produced the video game Banja.com, which was nominated for and received 12 international awards (NHK in Japan, Ars Electronica, Europrix, GDC, MIM, and others) and which amassed a global community of 2.5 million users .
In 2013, Olivier received a diploma from Stanford University.
He regularly gives talks around the world and occasionally teaches courses and workshops at design schools (AHO Oslo) and business schools (EDHEC). Since 2015, he has been mentoring projects dealing with social economy and humanitarianism.
Olivier also created the Lille Quantified-Self Meetup, which is affiliated with the group in San Francisco.
Wearable Sensor-Controllers – Connected Wellness and Digital Health
In 2008, Neotrope set about creating and developing experiences with the use of wearable biometric sensors and smart items.
The firm deploys its entire added value into this emerging sector, specifically its ability to offer experiences based on reliable scientific research while retaining consumer appeal because of the skill intrinsic to the digital entertainment industry.
This dual approach, simultaneously precise and creative, well-founded and pragmatic, requires agile velocity and methodology.
Neotrope relies on a network of specialists and partners within a broad scope of applications of the field, which enables it to offer dedicated teams that evolve according to the phase of a project, from research all the way to deployment.
Are you interested in shaping a common future with us?
Feel free to contact us.